MR>ORANGE
12-29-2007, 12:48 PM
Well so far its unofficial but it looks like its going to be in the First Quarter of 08. I really hope they went back to alittle more of how s1 and 2 where with smaller maps and no vehicles. Those are the reasons i never played any of the new ones. I hope the reason the original release date was setback was because they took the advice of the communities and made some good changes. Here is some info for now though that was released earlier this month.
Hey everyone! I am one of the developers at Slant Six Games working on SOCOM Confrontation, and I will be posting on this forum from time to time. The dev team is working very hard to recreate the classic SOCOM experience that everyone knows and loves while at the same time evolving and updating it for the PlayStation 3. We know you have a lot of questions regarding SOCOM Confrontation, and I am here to provide answers where I can. Today I am going to address three consistent concerns I have seen expressed in your posts in the weeks since the first videos of Confrontation were released.
Over the Shoulder Camera View
We are very happy with the way the OTS camera view looks and feels in game. However, we know that many of the community members are apprehensive about this new camera mode. Both Fire Team Bravo and Fire Team Bravo 2 use the OTS camera, and it works great. I encourage all of you to give it a go if you have not already. Nevertheless, rest assured that Confrontation includes the classic camera mode as an option.
Red Dots on the Radar
This is another mechanic that many people feel very strongly about so I’d like to explain the current design. Because this feature is still being honed, I am only going to concentrate on what everyone has seen at this point. Currently, when a player targets an opponent and his crosshairs turn red, a red dot may appear on a teammate’s radar depending on player proximity. The radar only provides info that teammates would otherwise communicate to their allies through speech or callout IF they were playing as a team. Some of the benefits of the red dots include helping teammate’s spot campers, reducing frustration of playing with teammates who never communicate and helping to track down opponents in no re-spawn game modes.
The Gun Spray
We are still very early in the tuning of all the weapons but are very conscious about weapon balance and feel. Currently a player’s first shot or two will be deadly accurate, the longer the trigger is held down the more inaccuracy the weapon will become (which is what you were seeing in the videos). Weapon accuracy is affected by stance, so that a player will be much less accurate while running and firing compared to a player who is standing still to target or better yet crouching or prone. Weapon tuning is extremely important and is an element of Confrontation’s production that is in constant iteration. The weapons will continue to be tweaked and tuned until we are confident with their balance and feel.
We appreciate all of your support, and take your feedback very seriously. I am a full-time member of Confrontation’s development team, so unlike a dedicated community manager I will not be able to respond to all of your questions and posts, but we do read everything on this board. It’s probably best to avoid PM’s altogether because of my limited time, and because any information that I share is intended for the whole SOCOM community.
Hey everyone! I am one of the developers at Slant Six Games working on SOCOM Confrontation, and I will be posting on this forum from time to time. The dev team is working very hard to recreate the classic SOCOM experience that everyone knows and loves while at the same time evolving and updating it for the PlayStation 3. We know you have a lot of questions regarding SOCOM Confrontation, and I am here to provide answers where I can. Today I am going to address three consistent concerns I have seen expressed in your posts in the weeks since the first videos of Confrontation were released.
Over the Shoulder Camera View
We are very happy with the way the OTS camera view looks and feels in game. However, we know that many of the community members are apprehensive about this new camera mode. Both Fire Team Bravo and Fire Team Bravo 2 use the OTS camera, and it works great. I encourage all of you to give it a go if you have not already. Nevertheless, rest assured that Confrontation includes the classic camera mode as an option.
Red Dots on the Radar
This is another mechanic that many people feel very strongly about so I’d like to explain the current design. Because this feature is still being honed, I am only going to concentrate on what everyone has seen at this point. Currently, when a player targets an opponent and his crosshairs turn red, a red dot may appear on a teammate’s radar depending on player proximity. The radar only provides info that teammates would otherwise communicate to their allies through speech or callout IF they were playing as a team. Some of the benefits of the red dots include helping teammate’s spot campers, reducing frustration of playing with teammates who never communicate and helping to track down opponents in no re-spawn game modes.
The Gun Spray
We are still very early in the tuning of all the weapons but are very conscious about weapon balance and feel. Currently a player’s first shot or two will be deadly accurate, the longer the trigger is held down the more inaccuracy the weapon will become (which is what you were seeing in the videos). Weapon accuracy is affected by stance, so that a player will be much less accurate while running and firing compared to a player who is standing still to target or better yet crouching or prone. Weapon tuning is extremely important and is an element of Confrontation’s production that is in constant iteration. The weapons will continue to be tweaked and tuned until we are confident with their balance and feel.
We appreciate all of your support, and take your feedback very seriously. I am a full-time member of Confrontation’s development team, so unlike a dedicated community manager I will not be able to respond to all of your questions and posts, but we do read everything on this board. It’s probably best to avoid PM’s altogether because of my limited time, and because any information that I share is intended for the whole SOCOM community.