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MR>ORANGE
12-29-2007, 12:48 PM
Well so far its unofficial but it looks like its going to be in the First Quarter of 08. I really hope they went back to alittle more of how s1 and 2 where with smaller maps and no vehicles. Those are the reasons i never played any of the new ones. I hope the reason the original release date was setback was because they took the advice of the communities and made some good changes. Here is some info for now though that was released earlier this month.




Hey everyone! I am one of the developers at Slant Six Games working on SOCOM Confrontation, and I will be posting on this forum from time to time. The dev team is working very hard to recreate the classic SOCOM experience that everyone knows and loves while at the same time evolving and updating it for the PlayStation 3. We know you have a lot of questions regarding SOCOM Confrontation, and I am here to provide answers where I can. Today I am going to address three consistent concerns I have seen expressed in your posts in the weeks since the first videos of Confrontation were released.



Over the Shoulder Camera View

We are very happy with the way the OTS camera view looks and feels in game. However, we know that many of the community members are apprehensive about this new camera mode. Both Fire Team Bravo and Fire Team Bravo 2 use the OTS camera, and it works great. I encourage all of you to give it a go if you have not already. Nevertheless, rest assured that Confrontation includes the classic camera mode as an option.

Red Dots on the Radar

This is another mechanic that many people feel very strongly about so I’d like to explain the current design. Because this feature is still being honed, I am only going to concentrate on what everyone has seen at this point. Currently, when a player targets an opponent and his crosshairs turn red, a red dot may appear on a teammate’s radar depending on player proximity. The radar only provides info that teammates would otherwise communicate to their allies through speech or callout IF they were playing as a team. Some of the benefits of the red dots include helping teammate’s spot campers, reducing frustration of playing with teammates who never communicate and helping to track down opponents in no re-spawn game modes.

The Gun Spray

We are still very early in the tuning of all the weapons but are very conscious about weapon balance and feel. Currently a player’s first shot or two will be deadly accurate, the longer the trigger is held down the more inaccuracy the weapon will become (which is what you were seeing in the videos). Weapon accuracy is affected by stance, so that a player will be much less accurate while running and firing compared to a player who is standing still to target or better yet crouching or prone. Weapon tuning is extremely important and is an element of Confrontation’s production that is in constant iteration. The weapons will continue to be tweaked and tuned until we are confident with their balance and feel.


We appreciate all of your support, and take your feedback very seriously. I am a full-time member of Confrontation’s development team, so unlike a dedicated community manager I will not be able to respond to all of your questions and posts, but we do read everything on this board. It’s probably best to avoid PM’s altogether because of my limited time, and because any information that I share is intended for the whole SOCOM community.

MR>ORANGE
01-02-2008, 09:10 PM
any new news on the release yet?

M.TYSON
01-04-2008, 09:35 AM
i just read on 1up.com that confrontation got pushed back to june of 08...how fuckin gay...booooooooooooooooooo

http://www.1up.com/do/media?cId=3158587&sec=IMAGES

this shit better be right when it comes out

MR>ORANGE
01-04-2008, 02:31 PM
shitty news

NawX
01-05-2008, 01:14 PM
"Identification
Subject appears to be encouraging community members to establish group identities. While this may make groups easier to target, expect further difficulty in distinguishing hostiles from friendlies. "As a clan leader," says Luisi, "you can go in and customize the camo pattern -- including its density and color -- and the base uniform structure. Then the members of the clan can go in and further customize objects on their characters and further customize their look. The idea is that they will look like their own special force. So the same way you see these guys out there in the different special forces -- each one looks different but you can tell they're one team? That's what we want to go for."



Thats prolly the coolest shit ever

Gremlin-
01-22-2008, 09:21 AM
I heard, that Confrontation won't come out until like November in Europe. Have no idea what that means for US, but thats what I heard about it. Hopefully it's sooner than that though

FOURTYoz2FREEDOM
01-22-2008, 01:17 PM
Socom has always come out in NOVEMBER! Always!

ExXz
01-24-2008, 05:40 PM
i just read in the new issue of i think EGM they have the release date for socom as fall of 2008

ExXz
01-24-2008, 05:41 PM
Socom has always come out in NOVEMBER! Always!

the very first socom came out in august

ScreaM
01-24-2008, 05:46 PM
and confrontation u can check when my name was created.. the day it came ouit

october 11th...

slowfoo
01-28-2008, 02:37 PM
and confrontation u can check when my name was created.. the day it came ouit

october 11th...

WHAT????

ScreaM
01-28-2008, 06:25 PM
i meant combined assault.. my bad... combined assault came out then...