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View Full Version : Some insite on KillZone 2



BornOfFire
10-16-2007, 02:30 PM
http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2007/10/killzoneofenders2_screenshot_8.jpg (http://www.pspsps.tv/2007/10/official_playstation_magazine_1.html)
Some of you may have heard rumblings about this obscure Killzone 2 title -- we're not sure, it hasn't really gotten much attention from the press, but apparently it's being touted as one step ahead of all other console games in terms of next-gen technology. From an excerpt in the Official PlayStation Magazine UK: " ... the fact that Helghan is such an inhospitable hole, should mean that the game looks drab. The fact it doesn't is down to an array of visual tricks, the most important of which is deferred rendering, which involves blending the effect of light sources on an object... it makes the city look incredibly dynamic with light and shadow changing constantly as a result of muzzle flashes, burning wreckage and jags of lighting."

In addition to those fancy bits of techno-babble, the firefights and ferocity of the situation the gamer is placed in seem to really draw a from a different well inside of our minds, causing the whole FPS experience to seem fresh and exciting. Those are our words, but they get the idea across rather well. In conclusion, OPM states that Killzone 2 "is genuinely a notch ahead of anything being done on consoles right now." We're glad to hear these glowing impressions, but we'd like to get our grubby mitts on it before every other game coming out on consoles catches up with this one in terms of technical prowess.

BornOfFire
10-17-2007, 02:20 PM
http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2007/10/kz2.jpg (http://gamepro.com/sony/ps3/games/features/140768.shtml)
More info on Killzone 2:

The Helghasts have turned the environment of their home planet into weaponry, like the ARC weapon that harnesses lightning as firepower. While not directly an environmental hazard, there are other things planned to discuss. Like lightning?
You can't choose different characters to play as in Killzone 2, since you follow the journey of Sev. You will meet up with buddies who have varied abilities, but as far as personal choice goes, you've got Sev. Luckily, he can wield most weapons ... just two at a time.
Too early to confirm vehicles, but elements from Liberation, like boss battles and healing allies, will probably make appearances. <LI _extended="true">You can jump in Killzone 2, but you can't jump and fire your weapons at the same time. There will also be a lot of context-based actions like leaning and peeking against and around things.
No word on voice actors yet, but it almost sounds like the devs are hiding some bigger names than we'd expect.
Better AI is a must, what with all the destructible environments and explosive bits found in the battlefield. Enemies and squad allies need to be aware of all that and each other, crafting complex attack and defense strategies on the go.On a final note, Guerrilla Games gave a nod to the Blu-ray camp, saying the graphics and level of detail found in the game could only be done with large storage space. "It is not a luxury to have Blu-ray, but rather a necessity, as compression only gets you so far. I mean, the level that we showed at E3 and Leipzig topped out around 2GB! Also having the CELL and SPUs means we can offload all of our physics processing to an SPU, or process AI using the SPU's."