Balls2TheWall
05-23-2007, 12:25 AM
http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2007/05/pseye-right-angle-225.jpg
At the Nordic Game conference in Sweden last week, LocoRoco creator Tsutomu Kouno expressed indifference on motion sensing controllers. When asked on potentially creating a title for the Wii, he "didn't have much interest." Kouno-san seemed far more impressed with the technological possibilities of a peripheral like the PlayStation Eye, conjuring its controller possibilities. Harkening Minority Report similarities, he imagines playing a game "using hands, without even touching the controller." Sounds like someone read our earlier report on the 3-D mapping capabilities of the PlayStation Eye and may be cooking up something special for the PS3 audience. The PlayStation Eye is gearing up for a July release so stay tuned for more updates on new and unique uses for this peripheral.
http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2007/05/matrix22.jpg
The Sony-developed key component behind Eye of Judgement is called Cybercode. This award-winning tech was built upon "the Matrix method," a visual identification technique that "identifies real world objects and estimates their coordinate systems simultaneously." In essence, it turns a barcode-like symbol on a game board into a sweet-looking fire-breathing dragon.
The 2D matrix code relies on a square-shaped barcode and since the matrix codes are printable, it offers a low-cost technology with high-tech appeal. It's not exactly new, since this particular technology has been in research for some time. The original video shown here (after the cut) dates as far back as 1996. It's amazing stuff and we can't wait to play with it in Eye of Judgement. How about you?
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At the Nordic Game conference in Sweden last week, LocoRoco creator Tsutomu Kouno expressed indifference on motion sensing controllers. When asked on potentially creating a title for the Wii, he "didn't have much interest." Kouno-san seemed far more impressed with the technological possibilities of a peripheral like the PlayStation Eye, conjuring its controller possibilities. Harkening Minority Report similarities, he imagines playing a game "using hands, without even touching the controller." Sounds like someone read our earlier report on the 3-D mapping capabilities of the PlayStation Eye and may be cooking up something special for the PS3 audience. The PlayStation Eye is gearing up for a July release so stay tuned for more updates on new and unique uses for this peripheral.
http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2007/05/matrix22.jpg
The Sony-developed key component behind Eye of Judgement is called Cybercode. This award-winning tech was built upon "the Matrix method," a visual identification technique that "identifies real world objects and estimates their coordinate systems simultaneously." In essence, it turns a barcode-like symbol on a game board into a sweet-looking fire-breathing dragon.
The 2D matrix code relies on a square-shaped barcode and since the matrix codes are printable, it offers a low-cost technology with high-tech appeal. It's not exactly new, since this particular technology has been in research for some time. The original video shown here (after the cut) dates as far back as 1996. It's amazing stuff and we can't wait to play with it in Eye of Judgement. How about you?
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